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We offer every customer a full refund on their first order up to 1 unit of Smart Drinking® Pre, After, and Morning within 14 days of purchase. Refunds will not be given to repeat or recurring customers. When buying a unit, only the price of the unit(s) will be refunded, no shipping or additional units will be refunded. Because the purchase of a trial kit begins an auto-refill membership, the trial is considered the customer’s first purchase as this is the point at which you get to try the product(s) risk free. Any subsequent auto-refill order is considered a repeat/recurring order and will not be refunded. Due to the ingestible nature of our product, and our desire to decrease risk of tampering for our customers, we do not accept returns (please see our FAQ for a full explanation). Because of our large scale fulfillment operation and shipping partners, auto-refill orders must be skipped or canceled 24 hours prior to renewal date by senidn email to admin@smartdrinking.io. To request a refund, simply email admin@smartdrinking.io


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Updated: Nov 26, 2018

Augmented reality is an exciting and engaging medium. It can turn a physical product into a digital media channel to enhance it with unlockable, immersive content.

This makes AR particularly powerful for drinks brands and offers marketers a new way to engage consumers and innovate. Whatever your marketing objective -- from driving sales to communicating your sustainability pledges -- augmented reality can create unique experiences that deliver results.

Read on to discover five ways augmented reality can benefit your drinks brand.

1. Tell your brand’s story

Some of the most recognisable brands in the world are drinks. Telling your brand’s story and building brand equity is crucial in such a competitive industry. Augmented reality can engage consumers with your brand in a way that’s differentiated and memorable -- from immersive animation to interactive storytelling.

For example, we made Guinness’ bottles and advertisements interactive to tell the story of the ‘Red Tongue Dog’ -- a nickname given to the brand by drinkers in Singapore. The AR experience told the story behind the nickname, and showed the different personalities of Guinness drinkers in Singapore over the years. The AR campaign helped engage consumers in a specific target market and cultivate brand loyalty.

2. Access new customers

With augmented reality, you can tap into viral social media behaviours. Selfie-sharing is a huge trend on social media, and you can use AR to create fun selfie filters that people will want to share with friends. Or with gamified AR content, you can let people share scores and nominate friends to complete challenges. These fun, shareable experiences are particularly effective for building buzz around a new product launch and accessing new audiences.

We created an augmented reality game for Juice Burst. Customers scanned their bottle to enter ‘Juice Wars’, where they had to fire at falling fruit in AR to score points. Customers could share their scores with friends on social media and return to the game to win daily prizes. Our AR experiences for Juice Burst have attracted over 800,000 interactions, and increased purchase intent by 67%. A study by Marketing Sciences found people who interacted with the AR intended to share it with five other people.

3. Tap into consumer concerns

Millennials are drinking less alcohol, opting for sugar-free drinks, and avoiding single-use plastic (even welcoming back glass milk bottles). In particular, the No and Low drinking behaviour creates new challenges for marketers of beverages. AR can help you engage with consumers on the issues they care about. You can turn your smoothie bottles into a source of healthy lifestyle tips, take customers on a virtual tour of your sustainable beer farm, and more.

We partnered with Heineken to bring consumers closer to its sustainability commitments. Customers could scan their bottle to unlock an animated story in augmented reality on the Legendary 7 -- the seven farmers responsible for Heineken’s sustainably produced barley and hops. Customers could then unlock more information on Heineken’s sustainable policies and nutritional information.

4. Drive sales on-site

Magners to brought AR to 2,500 pubs across the UK. Customers could scan posters, coasters, print ads, window vinyls, and staff t-shirts for the chance to win prizes -- including Ray Ban sunglasses and Barbour jackets. The campaign generated over 160,000 interactions, and nearly 40% of pubs reported an uplift in sales.

5. Boost repeat purchase

Encouraging consumers to return to your brand can be a challenge. Research suggests Millennials have a weaker sense of brand loyalty -- only 24% of them know which beverage they want to buy in advance. On the other hand, more than half of baby boomers do. AR can help by creating incentives for consumers to select your drink while at the shelf and keep them coming back. Unlockable games, time-based deals, and instant wins are just a few AR experiences that can make your repeat purchase rates soar.

These are just some of the ways augmented reality can create unique, innovative experiences and drive value for the beverages industry.